Arulum

This puts it in a position of particular power over the overland trade of all three continents, particularly Ehora. It is likely a very prosperous nation with a large standing army, though as you move south you begin to see the effects of the harsh desert climate endemic to the region. Farming is likely difficult, and most of the food that does grow here is sparse in comparison to the bountiful harvests of western Yestal. Trade keeps the economy afloat, which can be very good for those in a position to buy and sell goods at a rate high enough to sustain themselves. Not such a good thing for the poor folk without farmland or the startup capital to work in the trade industry. The region is likely controlled by a single ruler without a representative senate. This king reaps much of the spoils of his kingdom’s trade, though in the current times of peace few have a major problem with this. Bandits along the trade routes are a constant problem, however, this problem is mitigated by a strong standing army. Maybe there is a conscription for young men of fighting age who need to serve at least 5 years in the military. This sort of service is probably common to eastern Yestal, as many of these border nations have to bolster their defense on all sides. Regardless, the punishments for criminal activity are harsh here, with penalties for thievery and banditry being especially harsh. Let’s just say this kingdom has very few jails and prisons. The deserts to the east are mostly wildlands, while the one major city of the region lays in between the two seas, the populace being fed by the plentiful farmland in the west.