Haroon

The nation we talked about earlier to the east of the Jadaal Empire is home to some particularly harsh terrain. Little food grows and what little that does is relegated to the far north and around the sparse lakes in the center of the region. It has its own share of the continental trade routes which help supplement its income, but the lack of particularly valuable natural resources makes it a rarely sought after ally. The Jadaals give this nation a decent sum in exchange for border protection, but other than that very few other nations pay this one mind. How do we make a nation that has so little still be an interesting place for adventure and storytelling? Maybe there is a particularly unique god here. I think something like a Djinn would be better thematically suited somewhere further east. I don’t think we’ve done enough giant bugs, perhaps some sort of giant centipede that moves in vast caverns below the surface of the region, whose progeny makes forays above ground to carry food for their mother. Unfortunately for travelers, people are on the menu too. The region is essentially composed of the human territory to the north, subsisting off what little farmland is available, and the god’s territory to the south. The main trade routes are kept well guarded, though this particular stretch of land often has mercenaries on either end who charge a premium to take convoys through the dangerous terrain. Most traders take these men up on their offers even if they already have guards traveling with them. I think we’ll see more of this sort of behavior from the gods of Cafril and Ehora than we did in Yestal as Bahamut’s influence wanes over distance. It will be interesting to develop this nation and see how the citizens cope with their hostile divine neighbors.